nDisplay on Projection
Based on my nDisplay testing last night, I recreated the configuration on the studio computer. After calibrating the projectors, I launched nDisplay and everything worked great! The ticker on the screen was live and accurate. For a single nDisplay setup, everything should be good to go for tomorrow's class!
UPDATE:
Everything was not "good to go for tomorrow's class" :')
During the demo, when nDisplay was launched, the "puppet" on screen would not update live and move according to the Kinect skeleton. It just became a flat pancake on the ground... Because we didn't have time to test the nDisplay setup along with the Kinects the day before, I didn't think we would come across an issue like this.
My guess is that when nDisplay launches, it doesn't know to update the puppet's skeleton based on Livelink information by default. I wasn't sure how to fix this issue yet, but after having a quick chat with Nick, he said that my guess was partially right! He mentioned setting up presets for Livelink and making sure nDisplay knows to trigger Livelink whenever it launches.
After looking online for a bit, I found a question on Unreal's forum that seems to address the same problem. Hopefully, it'll be a quick fix next time I set up the studio!
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