Final Tests on CRMX

Putting together everything I've researched and learned so far, created a mini set with DMX lighting on finals week. I've started by gathering all the equipment and setting up all the connections. After a few iterations, my final set included a camera, 5 Aputure lights (controlled via CRMX), and a big screen displaying the Unreal Engine scene for background. For my first test, I wanted to use a scene of a city with multiple, moving light sources. Looking through the Epic store, I found the free Soul City sample and decided to use it for its night scene. I've set up my scene in Unreal Engine and parented a Cine Camera and Scene Capture 2D camera to a locator. These cameras were facing the opposite way from each other. This way, the Cine Camera would render the scene behind the actor and put it on the display screen, while the Scene Capture 2D camera would calculate lighting information from the scene in front of the actor and send it to Pixel Mapping. To make the world move...