Looking into Motion Capture
This week, a few members of the team and I spent some time in the motion capture studio. We wanted to test a few things and see how feasible it is for us to use motion capture in our final project. The most important question we had was whether we could capture the pose of the performer and track their movements without actually putting them in a full-body mocap suit.
An idea our team has been gravitating towards is "marionette on strings". We possibly want to make the connection between the performer on stage and the "puppet" on the projection screen. Putting the performer in a mocap suit would be the most accurate and reliable source to get real-time data, but it would limit the creativity we could use when creating an interactive costume that will go with the performance. Thus, I decided to test the idea of tracking props instead of full-body!
After getting the test prop ready (named "Arm1" in Shogun Live), we tested streaming of the data to other software. Vicon already has native plug-ins for Motion Builder and Unreal Engine. This way, I was easily able to send tracking information to MoBu and see the location and rotation of the "Arm1" prop. In theory, with this method, we can easily send tracking data to Unreal Engine also, and create interactive effects on screen that change with the live information received.
- Vicon does not allow creating a prop with less than 4 markers. My initial idea was to create a prop with max 2 markers to allow the costume designers to have as much freedom designing as possible without worrying about the markers. Having 20+ markers on the performer may not be ideal for our project.
- Vicon does not have a plug-in for TouchDesigner. Most of my team's interactive art experience comes from TouchDesigner. While we are willing to try and create something in Unreal Engine, if we are to use TouchDesigner, we will have to find a method of reliable data streaming between the two software.
- To capture accurate, full-body poses, we will have to put the actor in a mocap suit, which is not ideal for costuming.
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